Rich Countries, Corruption and Aid to the World’s Poor

Yesterday Foreign Policy and the Center for Global Development released their 4th annual Commitment to Development Index (CDI). This index attempts to quantify how well rich countries “help poor countries build prosperity, good government, and security.” The index measures seven policy areas: aid (per capita and quality), trade, investment, migration, environment, security, and technology.

Many countries’ own policies stand in direct contradiction to one another showing, perhaps, that internal politics are primary, and policies affecting the poorest countries on earth are secondary. Andrew Natsios, the former head of the U.S. Agency for International Development (USAID), pointed out some of these contradictions before resigning in January, 2006. As Foreign Policy notes:

“Natsios criticized a law that requires the U.S. government to buy food from U.S. farmers, ship it on American boats, and deliver it to famine-stricken regions via U.S.-based organizations. The U.S. government must deliver food aid this way even when it depresses local food prices, pushing more farmers into poverty, and even when it could buy food from farmers just outside a famine zone for much less. Some nongovernmental organizations that get a large fraction of their funding from the program defended the status quo, arguing that dropping the ‘made in America’ requirement would undermine the program’s support among American farmers and shippers. Congress quickly axed Natsios’s proposal for reform. That the U.S. government must pay off American interests to feed the starving is a sad commentary on how low the commitment to development may still be.”

In an unrelated but equally interesting measure, Transparency International has for several years been publishing the Corruption Perceptions Index (CPI) in order to draw attention to the role of corruption in stifling economic development. When we look at corruption in rich countries, there appears to be a parallel between increased corruption and decreased effectiveness at helping poor countries. To be fair, the 21 rich countries ranked in the Corruptions Perceptions Index are squeaky-clean relative to the countries they are trying to help (with the exceptions of Italy and Greece).

Is there a link? Perhaps pandering at home - the constant political pressure from competing interests - creates economic inefficiencies that hurt poor countries. These policies could come in the form of unfair trade policies (e.g. Switzerland’s $987.58 per-cow subsidy) or environmental indifference (the United States’ ultra-low gas taxes).

Then again, it’s also easy to be small. The 5 countries “most committed to development” have an average population of 7.9 million whereas the bottom five have an average population 53.7 million. Similar ratios hold for corruption: the most transparent rich countries have smaller average populations.

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Transparency & Commitment to International Development Sources: Statastic research; Foreign Policy; Center for Global Development; Wikipedia

How Comcast is Picking Your Pocket

How Comcast is Picking Your PocketAfter nearly two full seasons of Washington Nationals baseball in the nation’s capital, 1.6 Comcast cable subscribers will finally be getting Nats games at home. While DIRECTV, Cox and others in the DC area receive the Nationals games from Mid-Atlantic Sports Network (MASN) for free, Comcast subscribers will enjoy a $2 monthly fee tacked on to their cable bills for carrying MASN. This is not an optional subscription fee like DIRECTV’s NFL Sunday Ticket, it’s a permanent hike, and it will provide $38.4 million in annual revenue for Comcast.

Fewer than 150,000* DC-area residents are likely to watch Nats games on TV. But if Comcast were to earn the same $38.4 million by selling subscriptions only to Nats viewers, they would have to charge them $44 per month. That’s money they can more easily extract from all 1.6 million Comcast customers in the DC area.

It gets better. Comcast extended basic TV comes with 76 channels, which for the sake of argument, provide 24 hours of programming for the local-monopoly price of about $46 per month. So 100 hours of TV on any of those channels will cost you about 8 cents.

If MASN broadcasts all 162 Washington Nationals games each year, and we assume that a baseball game takes 3 hours, that $2 fee from Comcast will be costing it DC-area customers $4.94 per 100 hours of Nationals baseball in the 2007 season.

But Comcast is more cunning that simply charging DC residents 60 times the normal per-hour cable program rate. They also chose to cut a deal with MASN at the very end of the 2006 season, meaning that they will broadcast a maximum of 22 games this year. So for the seven months between September of 2006 and Major League Baseball’s opening day of April 1, 2007, Comcast will broadcast about 66 hours of Nats games for the low, low price of $14. That comes out to $21.21 per 100 hours of programming!

Rest assured, Comcast isn’t going to make any money from this. Comcast executive vice president David Cohen said in a statement that, “Comcast does not intend to profit from the carriage of this new network, but its significant cost makes it necessary to pass along a price increase to our customers. It will cost literally hundreds of millions of dollars over the next decade to provide MASN….”

I’m sure the shareholders are going to be pleased to hear that Comcast isn’t broadcasting Major League Baseball for a profit. So are Nats games just unusually expensive to film and distribute? Not according to MASN. They told Reuters that Comcast would be paying about $1.25 per customer per month. MASN also estimated that Comcast could make back another $.60 per cable customer on advertising. After subtracting MASN fees and adding in their advertising revenue, Comcast’s net income will be about $15 million for broadcasting 22 Nationals games between September 7, 2006 and March 31, 2007.

If you’d like to switch to DIRECTV now, click here. Statastico earns nothing from this hyperlink, just a little satisfaction.

Go Nats!

100 Hours of Comcast

Sources: Statastic research; Washington Post; Comcast

Notes: *How many Nats TV viewers are there? It’s hard to say since there has never been full cable coverage. San Francisco had about 144,000 regular TV viewers the year after their Giants were in the World Series. This is likely a good proxy because it has a similar metro-area population and the Oakland A’s compete for viewers, much as the Baltimore Orioles do.

Republicans, witchcraft, cannibalism, breast implants and terrorism

Google Trends is statastic! Not many web sites get the statastic adjective, but it’s no surprise that the Google Labs have pulled it off.

Google Trends is an anonymous snapshot of worldwide Google searches broken down by the geographic origination of the search. My favorite part is that terms are normalized, which basically means that Google takes the search term that you’re interested in as a percentage of all search terms from the geographic area you’ve selected. Google explains here.

The word or words that appears at the top of each section were the search terms that people around the world entered into Google. In all cases except the last one, these are the top results from around the world. The last comparison between Arcade Fire and TV on the Radio was limited to U.S. Google searches.

Now to see what the world has on its mind!
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When Republicans Google themselves?

Top 10 cities around the world searching for the word “corruption.”

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Google Trends: Corruption

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Hope the Romanians are voting in the midterms

Top 4 regions around the world searching for the words “democrat” and “republican.”

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Google Trends: Democrat vs. Republican

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Planning a vacation?

Top 10 countries around the world searching for the words “witchcraft,” compared to their search for “cannibalism,” and “spontaneous combustion.”

.Google Trends: Witchcraft vs. cannibalism vs. Spontaneous Combustion

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We care a lot. But not as much as you.

Top 10 cities around the world searching for the word “Darfur.”
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Google Trends: Dafur

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When men are in charge

Top 10 countries that searched for the word “sex” compared to the frequency with which they searched for the term “love.”

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Google Trends: Sex vs. Love

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Now that’s not funny

Top 10 countries searching for the word “joke.” I don’t get it.

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Google Trends: Joke

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Time for the Butter Cow!

Top 10 cities around the world that searched for “state fair.”

Google Trends: State Fair

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“Well they’re both really important issues… the boobs, I mean.”

Top 10 cities around the world that searched for the term “breast implant” versus how often they googled the name of the Iraqi prison “Abu Ghraib.”

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Google Trends: Breast Implant vs. Abu Ghraib

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“Jihad” must mean something else in Indonesian. Besides, there are hardly any Muslims there.
Top 10 languages that searched for the word “jihad” versus the frequency with which they searched for the word “terrorism” and “al Qaeda.”

.Google Trends: Johad vs. Terrorism vs. Al Qaeda

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What exactly are the Indonesians planning for?

Top 10 countries that searched for the term “UFO” versus how likely they were to look up “Elvis.”

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Google Trends: UFO vs. Elvis.

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Washington DC just isn’t very hip.

Top 10 U.S. cities that googled “TV on the Radio” compared to how often those same 10 cities searched for “Arcade Fire.”

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Google Trends (U.S.): TV on the Radio vs. Arcade Fire.

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The Real Price of the $100 Laptop

In May, 2006 the MIT Media Lab unveiled its first working prototype of the $100 laptop. The non-profit One Laptop per Child (OLPC) was spun out of the Media Lab to manage the design. The result is small, brightly-colored and rugged laptop that may cost as much as $140. Designed to the specifications of the world’s poorest children, they are the great hope for narrowing the global digital divide.

Before they ship the final product in 2007, OLPC will pilot prototypes in the six countries listed in the chart below. The plan is for the governments of developing nations to purchase millions of these laptops and distribute them to children through their schools.

While I applaud the goal of providing an ultra-affordable laptop to the bottom of the pyramid market, I do worry about the re-sale of these high-value items. OLPC has eventual plans to create a secondary market for the sale of $100 laptops in developed world. From the OLPC FAQs:

Will OLPC spin-off a commercial subsidiary?

The idea is that a commercial subsidiary could manufacture and sell a variation of the OLPC in the developed world. These units would be marked up so that there would be a significant profit which can be plowed into providing more units in countries who cannot afford the full cost of one million machines.

The discussions around this have talked about a retail price of 3× the cost price of the units.

$100 in Nigeria is the equal to nearly two months income. To give Americans a sense of how much $100 is to the average Nigerian, imagine sending your 8 year old to school with a $6,000 laptop. Now imagine living in a country with an epidemic of corruption, in a shanty with no electricity or running water. If laptops were selling for $300 in developed nations, it would provide a strong, and unfortunate, incentive for Nigerian parents to sell their children’s laptops.

Leapfrogging technologies is a worthy goal, but OLPC has to make sure that the social institutions in their target markets can support the landing. They must concentrate as hard on issues such as corruption and cyclical poverty as they do on the design of motherboard and screen brightness. We’ve seen before with the example of SCANWATER that good technology will fail without first addressing underlying problems.
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How Much Would You Pay for a $100 Laptop?

Sources: Statastic research, Wikipedia, IMF

Notes: PPP was not used because the calculation expresses $100 in an approximated nominal US income per capita. The statastic was calculated by dividing the nominal GDP per capita in these 7 countries by $100. That percentage was then multiplied by the nominal GDP per capita of the United States.

Who’s the Wikipedi-est of Them All?

Sure English has the most entries in Wikipedia - 1.3 million at last count - but we also have half a billion native speakers around the world. In fact, it takes 250 Internet users to produce a single English entry on Wikipedia.

So which country is the most prolific? A mere 2 million Slovenians have cranked out 32,000 entries, and they only needed an average of 30 Internet users to write each entry.

And 8.8 million Swedes have produced a whopping 177,000 entries. So if anyone ever asks you how many Swedes it takes to screw in a Wikipedia entry on lightbulbs, the answer is 50. The punchline is that it takes 389 English speakers and more than 11,000 Chinese speakers to do the same. This is hardly surprising given that Sweden is one of the most industrious and entrepreneurial countries in the world, home of Ikea, Volvo and the Swedish Chef.

But look out for the Lusophones. The 210 million Brazilians and Portuguese have produced 169,000 Wikipedia entries so far, and while they’re not the most efficient, that’s still an impressive 28% increase in entries since April, 2006.

Here are the top 25 languages used to write Wikipedia entries. The first statastic is a snapshot of which native speakers produce the most entries per capita. The second measure shows how productive the language groups are given their access to the Internet.

Most prolific writers of Wikipedia entries - by language group Sources: Statastic research, Wikipedia, World Bank, United Nations Millennium Devlopment Goals Indicators

Notes: Chinese speakers count Mandarin and Cantonese.

Internet usage: Wikipedia entries as of August 9, 2006. Internet usage data is from 2004. In cases where a language spans several countries, a weighted average was used to determine estimated Internet usage data for a language group.

Name that Disputed Territory!

It’s statastic’s first contest of contestation.

There are five disputed territories below. Once you’ve figured out the name of the disputed territory, match the letter of the description to the number of the correct map. The first to email me all five correct answers wins a prize. (Possibly the opportunity to buy Statastico a beer.)

Let the contest begin!

A. This region occupies the area between two countries with impressive corruption. Today it was reported that the independence leader of this potentially oil rich territory said, “The people have declared their own republic!” They also have a snappy new blue and white flag.

B. This territory has been a de facto independent state since a 1993 war forced 300,000 into exile. The geography is mostly mountainous forests, with tea and citrus plantations in lower areas.

C. The livestock of this unrecognized de facto sovereign state outnumbers the Muslim population by 7 to 1. May 17-18 is this state’s “Restoration of Sovereignty” holiday.

D. This separatist region has an economy based on the production of a strong spirit that appears on their currency, out-moded industry, and, allegedly, the trafficking of women.

E. This province is currently in talks with the United Nations about a path toward independence.

Note: Maps are not to scale, but they are oriented with north at the top.

Contest of contestation

Addicted to Ethanol Subsidies?

Today’s announcement that British Petroleum would be taking crude oil production offline to make urgent repairs drove up oil prices to $77 a barrel. So what about those renewable resources we keep hearing about? We want to break the oil addiction!

Ethanol is indeed sparking renewed interest and a flurry of investment in the U.S. Most of the 3.9 billion gallons of ethanol came from corn and was used in the states where it was grown. Impressive until you realize that Brazil produces 4.8 billion gallons of sugarcane-based ethanol, providing about 40% of their annual gasoline needs.

We have been producing ethanol-based fuels in the United States for decades. Most of the Midwestern states (see charts below) that benefit from $4 billion in corn subsidies have an available 10% mix of ethanol in their gasoline. And with low corn commodity prices, high gas prices and a lack of ethanol refining in the Midwest, it has created the perfect investment storm.

Profit from Archer Daniels Midlands’ (ADM) corn bioproducts increased from $259 million to $446 million this year, and they have aggressive expansion plans. According to today’s Barron’s:

“In the past year, the difference between ethanol [prices] and corn prices has soared from less than 50 cents to about $3.10 a gallon…. That’s lifted the annual return on capital for some ethanol plants toward 50% and set off a stampede of new investment in ethanol refining.”

So it will come as no surprise that the ethanol industry has a strong lobby to protect itself. It’s a twisted relationship. The federal government’s price supports and subsidies regularly create overproduction of corn. This drives corn prices lower suppressing world prices (something the developing nation’s rightly bemoan).

Some of this surplus is used for ethanol. Why? Refineries - and consumers - are incentivized by a $.51 per gallon tax credit for 10% ethanol-based gasoline. Ethanol producers also enjoy significant trade protection in the form of a 2.5% ad valorem tariff and import duty of 54¢ per gallon of ethanol.

In August, 2006, Amani Elobeid and Simla Tokgoz from Iowa State University published a paper that analyzed the economic effects of removing these protections:

“The study finds that the removal of trade distortions induces an increase in the world price of ethanol and a decrease in the U.S. domestic ethanol price, which results in a decline in U.S. ethanol production and an increase in consumption. Consequently, U.S. net ethanol imports increase significantly….”

The Iowa State paper shows that if we were to remove trade barriers and the tax credit, we would see a 14.46% price drop in ethanol for consumers. Ethanol currently makes up 10% of our gasoline in a limited number of markets in California and the Midwest. Lifting trade barriers would allow Brazilian ethanol to more easily reach ports on the East Coast.

Yet we continue to protect ethanol refineries. ADM Chief Executive Patricia Woertz told Barron’s that “ethanol demand could triple. ‘It looks like it has room to grow to 14 billion or 15 billion [gallons per year],’ she said, ‘which is a full 10% blend in the gasoline pool in the United States.’”

Barron’s analysis of the ethanol market was about as sheltered as the heavily-protected ethanol refining industry: “Unfortunately, before ethanol refiners can reach that goal [14 billion or 15 billion gallons per year], they might reach the limits of the country’s corn supply. America’s entire corn crop would satisfy just 12% of gasoline consumption, leaving no corn to feed livestock and humans.”

No corn to feed our delicious cows? Once we remove ADM’s trade protections and give the Brazilians a new market for their ethanol, we should have plenty of corn to feed those future Big Macs. It will help our farmers counteract the predicted 1.7% drop in domestic corn prices, and it might help lift some desperate Brazilians out of poverty.

Didn’t most of us learn competitive advantage in econ 101? This may be a good time for Congress to brush up.

Ethanol Production with Current Trade Barriers

Ethanol Production and Consumption without Current Trade Barriers or Tax Credits

Sources: Statastic research; Environmental Working Group - Farm Subsidy Database

Trade model based on scenario 2 in the following paper: “Removal of U.S. Ethanol Domestic and Trade Distortions: Impact on U.S. and Brazilian Ethanol Markets,” Amani Elobeid and Simla Tokgoz, Working Paper 06-WP 427, August 2006, Center for Agricultural and Rural Development, Iowa State University

Hot Air in Washington, DC

The GOP fell short of forcing Democrats to vote for a raise in the minimum wage. Why? The Republicans cleverly couched a raise for this country’s working poor in a distasteful estate tax cut for the super rich. Among other things, the bill would have exempted estates worth $5 million or less from any estate taxes whatsoever, costing the government $268 million in revenue over 10 years.

The Republican strategy of sweetening their death tax cut with a Democrat-friendly minimum wage increase reminds me of when we used to wrap our dog’s heartworm pill in bacon to get him to swallow it. But the estate tax cut is no remedy - it’s just a bitter pill for poor Americans.

There’s been plenty of hot air in Washington, DC this week, thanks to our politicians, Al Gore’s movie (which causes global warming), and our forefathers (who paved a swamp and called it the capital).

So Statastico set out to see what could possibly hold more hot air than a politician. Ironically, it’s a pet project of the U.S. military that holds the most hot air (ok, it’s helium): the proposed High Altitude Airship. It’s conceptual, but the plan was to build 500 foot-long blimps that hovers 65,000 feet over the earth to “detect and track incoming ballistic missiles as they approach U.S. coastal regions.” Dear god. Makes those those ubiquitous Goodyear blimps that hover 1,500 feet over domed football stadiums seem downright sensible.

So how many breaths does it take to fill up some common things that are full of hot air? The average adult lung capacity is about .18 cubic feet (5 liters) of air. So it would take one breath from about half a million politicians to fill up the average hot air balloon. There aren’t enough politicians to get the job done, but I’m betting that they can call in some help from the lobbyists.

How Much Hot Air?  How Many Breaths to Fill... Sources: Statastic research, wikipedia, balloonhq, Goodyearblimp.com, missilethreat.com

Notes: Wikipedia now estimates adult lung capacity at 6 liters. This comparison used 5 liters which was previously cited in Wikipedia. Average hot air balloon has a basket with a capacity of 3-4 people.

War, Peace and Video Games - pt. 3

It should come as no surprise that war made quick inroads into gaming. It translates well: war is a vastly simplified solution to complex problems. War is good versus evil, it has an enormous historical body of work to draw upon, and it appeals to men who make up 62% of gamers. But in 2005, “shooter” and “fighting” games only made up only 13% of total games sales. In fact, when you look at the $1 billion computer game market, strategy games outsell shooter games by 2 to 1.

As games have become more sophisticated, they have also become less black and white in interpretation of the world. The gray areas are starting to be addressed by a genre of gaming dubbed “serious gaming.” Serious games include any training and simulation games - including the games developed for the military mentioned in pt. 2 of this series - and they are an emerging resource for policymakers as well as war mongers.

The DC-based think tank Woodrow Wilson Center for International Scholars founded the Serious Games Initiative to “help usher in a new series of policy education, exploration, and management tools utilizing state of the art computer game designs, technologies, and development skills.” A growing subset of serious gaming is known as activist games. Activist games are designed to raise social awareness of issues near and dear to many non-profits - issues such as poverty, war, environmental protection, even genocide. Nonetheless, the oxymoronic genre of “serious games” has met some resistance in the world of social activism, despite good intentions:

“It’s like what Adorno said, the idea that it’s barbaric to write poetry after Auschwitz. But you saw this around film too, when it first started: ‘The medium isn’t serious enough to allow for serious discourse.’ I find it somewhat contradictory because people criticize games for saying there’s nothing good in them, nothing serious. But when games try to talk about a serious issue, they say, ‘You can’t talk about that in a game.’ ”

-Professor Ian Bogost, an assistant professor at the George Institute of Technology, whose book on serious games will be published next spring by M.I.T. Press - New York Times, July 23, 2006

So what do activist games look like? While some of the games have share war games’ complex interactivity in massively multi-player online games (MMOG), most are much simpler. These stripped-down games often reflect the limited non-profit budgets which support the development costs of activist games. And with few exceptions, activist games are significantly lower quality than commercial games, which may further limit their reach.

Activist gaming still faces an uphill battle with more mature media: video games are hard to create on the cheap. Activist leaflets are cheap, web sites and blogs for social change are almost free. But even comparing the motion picture media reveals that blockbuster independent documentaries such as Supersize Me, which was produced for a budget of $65,000, can be made for less than blockbuster games.

The game A Force More Powerful is a role-playing game that puts you in the position of planner for a nonviolent movement seeking social change, pitting you against a regimepowered by artificial intelligence. The game required $3 million in funding and sells for about $20. Whether it will break even is doubtful.

But do games that inspire social change need to be as complex and expensive as Sim City? The online game Darfur is Dying was produced with a $50,000 grant and has attracted almost a million users. And one of the most simple and effective meassages highlighted below is conveyed in the editorial game September 12. The harder you try to exterminate the terrorists with violence, the more you terrorists you create. Perhaps President Bush should have played this before he invaded Iraq.

If our president is unconvinced that his current tactics create more terrorists than they destroy, at least he can take solace in the fact that there is a virtual suicide bus simulation in development for the treatment of Post-Traumatic Stress Disorder.

Games have come full circle to reflect the complexity of the world around us. They train U.S. war fighters, inspire terrorists, rally the local activists, teach diplomacy to the next generation, and treat the victims of our wars that exist not only in virtual reality.

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A Survey and Screenshots of Activist Games

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International Aid & Development Games

Food Force

About: World Food Programme’s “Food Force” simulates a country threatened by a hunger crisis. Acting as a humanitarian aid worker, the player completes a series of missions to plan and complete a successful emergency response. Players have to complete a series of missions ranging from dropping food parcels from the air to using food aid to rebuild a country’s economy.

Developer: United Nations World Food Program

Reach: Downloaded 4 million times in its first year online, audience target is children ages 8-13

Price: Free

Download at: www.food-force.com

Food Force

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3rd World Farmer

About: Players manage an African farm, and are confronted with the difficult choices caused by poverty - drought, war, and starvation.

Developers: The first prototype of the game was developed as a students’ project at the IT-University in Copenhagen, Spring 2005.
Price: Free

Play online here: http://www.heavygames.com/3rdworldfarmer/showgame.asp
3rd World Farmer

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Water Alert!

About: UNICEF’s unfortunately pedantic and un-engaging game, Water Alert takes you through the minutae of collecting water sample. This is more educational than most of the games mentioned here.

Price: Free

Play online here: http://www.unicef.org/voy/explore/wes/explore_1818.html

Water Alert!

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Activist Games

Darfur is Dying

About: Users play the role of a Darfur refugee. In the simualation, your character runs to fetch water risking rape or abduction by Janjaweed militae before returning to the refugee camp.

Developed by: University of Southern California, Reebok Human Rights Foundation and The International Crisis Group

Funding: Reebok Human Rights Foundation

Reach: 700,000 in the first seven weeks of its release

Developer: Susana Ruiz, Ashley York, Mike Stein, Noah Keating, and Kellee Santiago - all graduate student at the University of Southern California

Cost: $50,000 grant from Reebok Human Rights Foundation and the International Crisis Group in partnership with by MTVu, MTV’s online network geared toward fostering actvism amongst university students

Price: Free

Play online: www.darfurisdying.com

Darfur is Dying

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A Force More Powerful (AFMP)

About: AFFMP is a strategy game that is intended to teach budding activists how to use non-violent methods to influence government policies. Non-violent resistance tactics include training, fund-raising and organizing, protests, strikes, mass action, civil disobedience, noncooperation, and even such mundane actions as leafletting.

The game was developed by Ivan Marovic, co-founder of Otpor (Resistance) the Serbian youth movement, the non-violent movement that helped topple Milosovic in Serbia. Another apparent collaborator is the International Center on Nonviolent Conflict (ICNC), which claims to have helped oust tyrants in Serbia, Georgia and most recently Ukraine.

Developer: International Center on Nonviolent Conflict allied with commercial game developer Breakaway LTD.

Funding: $3 million from International Center on Nonviolent Conflict

Price: $19.95 Order here

Web site: http://www.afmpgame.com/index.shtml

A Force More Powerful

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September 12

About: Newgaming.com has created a new sub-genre of editorialized serious games that they call newsgames. September 12 is a simple, browser-based game where your apparent goal is to bomb terrorists who are wandering amongst civilians through an Arab market. When you bomb them, collateral damage kills innocent bystanders. Grief-stricken relatives are drawn to terrorism themselves and you see that bombing only produces more terrorists.

Developer: Newsgaming.com and Gonzalo Frasca, a game designer and professor at the University of Copenhagen

Price: Free

Play online: http://www.newsgaming.com/games/index12.htm

September 12

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Peace & Peacekeeping Games

Madrid

About: Produced by the creators of September 12, Madrid was designed within two days of the Madrid train bombings as a memorial to the 192 victims.

Developer: NewsGaming.com – “This new site showcases video games that editorialize on current international news. Its team gathers a group of professional game developers and artists who believe that videogames can not only entertain but also encourage critical thinking. Periodically, Newsgaming.com will launch online video games related to major international news events.”

Play online: http://www.newsgaming.com/newsgames.htm

Madrid

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Foreign Ground

About: A first-person perspective training game used by the Swedish military to that simulates peacekeeping operations. Instead of focusing on combat it deals mostly with solving problems using non-violent means without relying on duels and combat. The user play the role of a UN Peacekeeper and solves various tasks while on foot or vehicle patrol.

Developer: Swedish National Defence College

Web site: http://www.defencegaming.org/foreign_ground.htm

Foreign Ground .

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Diplomacy Games

Peacemaker

About: Simulates the violence and political turbulence of the Israeli-Palestinian conflict. Players choose between the role of an Israeli prime minister or a Palestinian Authority president, making policy decisions and communicating with the international community while dealing with unexpected violent events. The games teaches high school and college students about the complexities of the Israeli-Palestinian conflict by focusing on the goal of cohabitation rather than on occupation and destruction.

“It’s meant to teach people about the different perspectives. It’s just a turn-based strategy game, but we’ve inverted the war model so it’s about conflict resolution. The end goal is to create a peaceful resolution to the conflicts.” -Eric Brown of Impact Games

Developer: Impact Games

Reach: Developers are currently testing the game in limited pilots and have not yet announced a release date.

Web site: http://www.peacemakergame.com

Peacemaker

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Global Kids Island

About: “Second Life is a 3D virtual world in which the residents are provided with the tools required to lliterally shape the world around them. Teen Second Life is a space restricted to 13-17 year olds. Beginning in February, 2006, Global Kids has been exploring how to bring a youth development model around global issues into an island within this teen grid.”

Price: First Basic Account is free. Premium: ranges from $6.00 to $9.95 per month

Second Life blog: http://www.holymeatballs.org/second_life/

Global kids Island

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Treating Post-Traumatic Stress Disorder with Virtual Reality

Suicide Bus Bomber Virtual Reality PTSD Prototype

About: Researchers Tamar Weiss (Haifa, Israel), Azu Garcia-Palacios (Spain) and Hunter Hoffman (U.W. Seattle) are developing an immersive virtual reality simulation to help survivors or witnesses of terrorism who have developed Post-Traumatic Stress Disorder. The simulation of a terrorist bus bombing is designed to give the therapist control over the progression and intensity of the experience, including the addition of realistic visual and audio affects.

Developer: Imprint Interactive

Developer web site: http://www.imprintit.com/index.html

More info: http://seriousgamessource.com/features/feature_053006_ptsd.php

Suicide Bus Bomber Virtual reality PTSD Prototype

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9/11 Virtual Reality PTSD Prototype

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9/11 Virtual Reality PTSD Prototype

About: A Weill Cornell Medical College therapist and a virtual reality researcher from the University of Washington HITLab are using virtual reality to treat victims of the Sept. 11 attack on the World Trade Center, and their regimen appears to be effective in helping patients cope with the severe psychological trauma of the event.

Web site: http://www.hitl.washington.edu/projects/ptsd/

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Serious and Activist Gaming News

New York Times: Saving the World, One Video Game at a Time - reprinted in full here

Business Week: Getting Activist Video Games to Market

Overview of Games for Change Conference

Newsweek: Gaming the Poor

PBS Newshour: Can “Serious Games” Improve Your Mind?

NPR: Video-Game Designers Target World Peace

Interview with Professor James Paul Gee, professor of educational psychology, UW-Madison who recently received $1.5 million from the MacArthur Foundation to support his research on learning and video games

Use of virtual reality for treating post-traumatic stress disorder

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Blogs about Serious Gaming
Blog from Games for Change Conference

Blog from Susana Ruiz, a graduate student in the School of Cinema-Television’s Interactive Media Division at the University of Southern California, part of the team behind Darfur is Dying

Good essay about the Syrian company Afkar Media that produced Under Siege

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Serious Games Web Sites
Games for Change

Serious Games Source

Social Impact Games

War, Peace and Video Games - pt. 2

Video and computer games are no longer a nascent entertainment technology just for kids. It’s a $7 billion industry aimed at an average player who is 33 years old. In fact 69% of players are older than 18. So it should come as no surprise that an industry born to entertain is now reaching maturity. Violent video games have existed since the beginning. But innovation in gaming is allowing a wider range of viewpoints to use video games to reflect their own reality, recruit people to their causes, and even to mix foreign policy with virtual reality.

Early video games such as fighter jet flight simulators were developed in the private sector. Some simulators such as F-16 Fighting Falcon were so realistic, that the Air Force classified aspects of the game and started using them for training their own pilots.

The U.S. Department of Defense has used several video games over the years to train and recruit new soldiers. The line between government and commercial games is increasingly blurred. The Army game, America’s Army was first developed with U.S. government dollars. Now it’s available for Xbox. More recently, the government has flipped the investment equation, using venture capital money to fund video games, hoping that commercial sales will subsidize the classified versions of their strategy and war games.

But such public-private partnerships are a thin line to walk. Pandemic Studios, the creator of Mercenaries 2, has previously developed training aids for the US Army. Their most recent commercial release of the video game Mercenaries 2 features a presumably fictitious storyline about a group of ragtag mercenaries on their way to Venezuela to oust Hugo Chavez. Apparently this hit a little too close to home and there are accusations from the Venezuelan government that the game is propaganda from the U.S. Intelligence Community. Dreamy rockstar/activist, Bono, an investor in a parent company was even swept up in the controversy.

Resistance and terrorist organizations have also developed video games that tell their side of the story. Special Force is Hezbollah’s response to American video games that portray all Arabs as terrorists. In another video game, Under Siege, players violently fight the Israeli army in game apparently based on a true story of Palestinian repression and resistance.

And finally, domestic extremists have utilized video game technology to extol their own twisted values. The game Border Patrol has a deceptively innocent, cartoon-like interface. The object of the game is anything but innocent: gun down families crossing border between Mexico and the U.S. An even more technologically complex and disturbingly sinister game is blatantly named Ethnic Cleansing. The neo-Nazi goal is to wipe out all non-whites.

For the baby boom generation it is easy to ignore video games as child’s play. They are not. As you can see from the screenshots below, video games are effective tools of resistance, terror, war and death. But as much as gaming reflects the dark side of humanity, they are also showing signs of redemption, peace, and diplomacy. Stay tuned.
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Commercial War Games

Real War: Rogue States

About: A commercial release where a player can choose between two player profiles: the United States and the Independence Liberation Army, an amalgam of terrorist groups with access to heavy weaponry. Based on the game Real War, an official Joint Chiefs training game, all jets, ships, and ground vehicles are taken directly from today’s military - with a few special items right off the Pentagon’s drawing boards.

Developer: Rival Interactive

Price: $9.95

Download
Mercenaries 2

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Mercenaries 2: World in Flames

About: Players drop into Venezuela to help settle an oil dispute, take on “a power hungry tyrant,” and blow up lots and lots of stuff. Though Mercenaries 2 is based on a fictional scenario, the plot is “realistic enough to believe that it could actually happen,” a Pandemic rep told the AP.

Supporters of Venezuelan president Hugo Chavez, an outspoken critic of American policy, are not amused. “[Mercenaries 2] sends a message to Americans: You have a danger next door, here in Latin America, and action must be taken,” said lawmaker Gabriela Ramirez. “It’s a justification for an imperialist aggression.” Ramirez also said that Mercenaries 2 could be banned from the country by laws intended to protect children from violent games….

“I think the US government knows how to prepare campaigns of psychological terror so they can make things happen later,” said Venezuelan congressman Ismael Garcia. - Source: gamespot.com
Developer: Pandemic Studios

Price: TBA

Web Site: http://www.pandemicstudios.com/proj_mercs2.php

Mercenaries 2

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Government War Games

F2C2 (Future Force Company Commander)

About: The Army’s war game and recruiting tool for Future Combat Systems (FCS).

From army.mil: “F2C2 is a real-time tactical strategy game that allows you to learn about the Army’s FCS program by giving you command of a Mounted Company Team in the year 2015. Through gameplay, F2C2 shows how FCS is designed to give the 21st Century Soldier unprecedented situational awareness and the ability to see first, understand first, act first, and finish decisively.”

Developer: SAIC

Price: Free

F2C2

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First to Fight

About: First to Fight is a tactical first-person shooter in which you lead a four-man fire team in close-quarters urban combat in the streets and buildings of Beirut. It was created with the help of more than 40 active-duty U.S. Marines fresh from firefights in the Middle East and will be used by the United States Marine Corps for training.

Developer: Destineer & U.S. Marines. In-Q-Tel has invested in Destineer to develop additional training and simulation games for the intelligence community.

Funding: Private

Price: $29.99

Web site: http://www.firsttofight.com/html/

First to Fight

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America’s Army

About: America’s Army is a tactical multiplayer first-person shooter owned by the U.S. government and released as a global public relations initiative to present an image of the current U.S. Army and help with U.S. Army recruitment. A different version of the game for Xbox and PlayStation 2, America’s Army: Rise of a Soldier, is being developed by Ubisoft in collaboration with the U.S. Army. The Xbox version was released in November, 2005.

Developer: MOVES Institute at the Naval Postgraduate School was contracted by the U.S. Army to create the game
Funding: U.S. Department of Defense

Commercial Developer: Ubisoft

Funding: U.S. Government - three years and $7.5 million

Reach: 5 million registered users as of May, 2006

Price: Army version is free; XBox version America’s Army: Rise of a Soldier is $19.99

Web site: http://www.americasarmy.com/
America's Army

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Resistance War Games

Hezbollah’s Special Force

About: Special Force is a first-person shooter military video game, published by the militant Islamic organisation Hezbollah. Special Force allows the player to take the part of an armed member of the Islamic Resistance to the Israeli invasions of Lebanon and to attack Israeli positions and Israeli politicians.

It carries a deliberate and specific political message, that is pro-Islamic and anti-Israel. On the cover of the game’s box, a message to users says “the designers of Special Force are very proud to provide you with this special product, which embodies objectively the defeat of the Israeli enemy and the heroic actions taken by heroes of the Islamic Resistance in Lebanon.” It adds: “Be a partner in the victory. Fight, resist and destroy your enemy in the game of force and victory.” - Source: Wikipedia

Reach: game sold out of first run of 100,000 copies

Web site: Official website in English (Inactive as at 20 July 2006)

Video of game being played: http://www.youtube.com/watch?v=yvmj7wj1UOw
Hezbollah's Special Force

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Under Siege

About: Under Siege is a sequel to the video game Under Ash. It is a first-person shooter, with the option of playing the game as a third-person shooter. The game focuses on the lives of a Palestinian family between 1999 and 2002 during the second Intifada. The player shoots at Israeli Defense Force soldiers throughout most of the game. However, shooting at civilians or otherwise hurting them ends the game. The game has been described as a docugame, since all the game levels are based on on the lives of 5 Palestinian family members during the second Intifada 1999-2002. - Source: Wikipedia

Developer: Afkar Media in Damascus, Syria

Cost: About $100,000

Price: $10

Web Site: http://www.underash.net/en_download.htm

Under Siege

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Hate Video Games

Border Patrol

About: Credited to the bigoted neo-Nazi Tom Metzger, puts you in the role of a hunter/murderer who patrols the southern border with Mexico. Your objective: “Keep them out…at any cost!” “Them,” by the game’s definition, are the “wetbacks” trying to cross the border from Mexico.

Developer: Tom Metzger

Funding: Private

Cost: Free

Border Patrol

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Ethnic Cleansing

About: Created by the fringe neo-Nazi organization National Alliance, this elaborate and incredibly offensive video game seeks to extend the reach one of the most extreme viewpoints in American culture.

A description from the Anti-Defamation League: “The player roams the streets and subways murdering ‘predatory sub-humans’ and their Jewish ‘masters’ thereby ‘saving’ the white world…. The game has a high level of background detail and various National Alliance signs and posters appear throughout while racist rock blares on the soundtrack.”

From the resistance.com: “The most politically incorrect video game ever made. Run through the ghetto blasting away various blacks and spics in an attempt to gain entrance to the subway system, where the jews have hidden to avoid the carnage. Then, if YOU’RE lucky…. you can blow away jews as they scream “Oy Vey!”, on your way to their command center.”

Developer: National Alliance

Funding: Private

Cost: $14.88

Ethnic Cleansing